![]() ![]() ![]() ![]() Modern ooids from a beach on Joulter s Cay, The Bahamas … Wikipedia Oolite - For other uses, see Oolite (disambiguation). ![]() a rock composed chiefly of oolites: Also… … English World dictionary a tiny, spherical or ellipsoid particle with concentric layers, usually of calcium carbonate, formed in wave agitated sea waters 2. So called because the rock resembles the roe of fish … Etymology dictionary Oolite - (n.) rock consisting of fine grains of carbonate of lime, 1785, from Mod.L. It sometimes constitutes extensive… … The Collaborative International Dictionary of English So named from its resemblance to the roe of fish.] (Geol.) A variety of limestone, consisting of small round grains, resembling the roe of a fish. : = Loading complete.Oolite - Logo (von Webpage) … Deutsch Wikipedia GL_ARB_texture_env_crossbar, GL_EXT_abgr, GL_ARB_shadow, GL_IBM_texture_mirrored_repeat, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_EXT_blend_minmax, GL_EXT_draw_buffers2, GL_ARB_texture_env_add, GL_EXT_framebuffer_blit, GL_EXT_transform_feedback, GL_ARB_texture_env_dot3, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_3DFX_texture_compression_FXT1, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_ARB_framebuffer_sRGB, GL_ARB_texture_env_combine, GL_EXT_texture_env_add, GL_EXT_packed_pixels, GL_SGIS_texture_edge_clamp, GL_ARB_depth_texture, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_texgen_reflection, GL_EXT_stencil_two_side, GL_ARB_shading_language_100, GL_ARB_texture_compression_rgtc, GL_EXT_texture_shared_exponent, GL_EXT_rescale_normal, GL_ARB_pixel_buffer_object, GL_EXT_secondary_color, GL_ARB_half_float_pixel, GL_EXT_blend_equation_separate, GL_EXT_draw_range_elements, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_half_float_vertex, GL_EXT_texture_swizzle, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_ARB_texture_non_power_of_two, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_EXT_texture_compression_s3tc, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_ARB_color_buffer_float, GL_ARB_shader_objects, GL_ATI_separate_stencil, GL_ARB_framebuffer_object, GL_EXT_packed_float, GL_EXT_texture_rectangle, GL_ARB_texture_rg, GL_ARB_fragment_shader, GL_EXT_fog_coord, GL_EXT_texture3D, GL_ARB_window_pos, GL_ARB_fragment_program, GL_ARB_vertex_program, GL_EXT_texture_env_combine, GL_ARB_point_parameters, GL_ARB_texture_cube_map, GL_EXT_bgra, GL_EXT_compiled_vertex_array, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_ARB_texture_float, GL_EXT_blend_func_separate, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_EXT_clip_volume_hint, GL_EXT_blend_color, GL_NV_blend_square Renderer: Mobile Intel(R) 4 Series Express Chipset Family AddOns/griff_shipset_dizzy's_all_in_1.oxp AddOns/Deep Horizons - System Redux 2.oxp : Cache is stale (search paths have changed). : Windows native resolution detected: 1280 x 800 Note that the contents of the log file can be adjusted by editing ist. Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support. There's nothing in the log that looks particularly likely to cause a crash, but by updating everything it'll get rid of some of the noise and should help with the resolution.Ĭode: Select all : Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 23:21:41 +0200. Wherever you see such an error in the log, go to the wiki and see if there's an updated version of the OXP in question. Secondly you have a lot of outdated OXPs which aren't fully compatible with 1.74 (hence all the depreciation warnings and shader errors). In your system you have AddOns/.oxp/.oxp/ where you should have Addons/.oxp/ where is the OXP name (adck_gold_cobra etc) and are the actual OXP folders (Config, AIs, Textures, Models, Scripts etc). Which probably won't help and I have wondered in the past if this causes some glitches (it has seemed to make my system more unstable with OXPs installed this way, as it's not how it's supposed to be). Firstly you've got several OXPs installed twice: ![]()
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